hoi4 soviet union guide 2021

Tanks is 1 or 2 divisions with light tanks. Patriarch of All RussiaJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com The year is 1936 and tensions over China are progressively escalating. This item will only be visible in searches to you, your friends, and admins. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. Next up, you have to figure out what ratio to use. All trademarks are property of their respective owners in the US and other countries. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. I'm not trying to do the same strategy, but using some parts to improve my game. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. The first option is easy. You can find part 1 here, part 2 here and part 3 here. If you don't care about armor, support artillery is worth it if you do SF. Are you saying the game won't start building civs in Moscow and will instead build whatever is below it, then it'll build civs when conversion is done? For HT conversion, I will directly convert my volunteers into heavy tanks. Only build civilian factories until Around the end of 1937. Do I need to pump out 24 widths to win? As soon as the Civil War breaks out send this to Republican Spain together with 5 mountaineer divisions (which I will show you how to make) and some air volunteers: First lets look at your main infantry division: For the later stages of the war, we are using tanks. Press question mark to learn the rest of the keyboard shortcuts. I have also been trying to do a historical approach in game ( although not as strict as yours ) but I have been encountering an immense amount of difficulty. Support Companies: If armor matters then limit these as much as possible. Khrushchev dabbled with Trotskyism in the past. Privacy Policy. Supports: Limit support companies on this one. That way I can lend-lease their guns to Spain and later China to increase army XP. Support Companies: ALWAYS engineers on your marines. Centralization and Discipline15. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). Also here is what you need to know: Here is an example of how you can start off teching. Firstly, how many divisions have you got? With this, you may be wondering what the guide is actually about? I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. And unlike 14/4 marines, once these land they can actually fight. Word 2010 Tutorial: A Comprehensive Guide to Microsoft Word, Illustrators Pen Tool: The Comprehensive Guide, Kick 2 Tutorial By Sonic Academy - Comprehensive Guide, Master Class: Comprehensive Guide to Working with Audio in CRYENGINE, 57- Canalisation des guides - Les violents vnements qui arrivent sur terre expliqus, A Comprehensive-ish Guide to All Things Fumos! Max the infantucture in those zones or build civs in those zones. Anything player controled is easy. - Greetings comrades! Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Your current template is 8-1- inf-arty-AT with support engineers, recon, arty, AT, field hospitals. After a lot of shenanigans, we got all of this and now was time, to fuck the . USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. But most of time they just seem to be losing manpower and equipment without really getting the xp. So first. This item has been removed from the community because it violates Steam Community & Content Guidelines. It is worth noting that, against some heavy tanks (especially without armor upgrades) just upgrading your medium tank guns is enough. Let me know, do you think this setup is viable in multiplayer? But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. Uses: As mentioned above, use this like a normal medium, when you need more piercing against enemy heavies. War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). 150 mills and 180 civs. Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. Hard research heavy 3 until you get Lessons of War then use the bonus on heavy 3. You dont need the Navy advisors and the Air advisors arent as good as the Division recovery rate. I will look to add this information on the guide as soon as possible. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. @Garface KNEEL BEFORE ME! But there is one challenge every Soviet Player must go through - a Purge. For more guides onHearts of Iron IV, be sure to check out its game page. Soviet interests on conquering the region began to increase approaching World War II, and its fate would be decided by . You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. Variants: Medium tanks only have to care about armor if your enemy is using AT, which makes things easier (I guess). hanks for watching, I hope to see you all on the next one :), do also check out my twitch where I play a lot of HOI 4 and other paradox interactive titles, and am always happy to answer questions regarding strategy and the meta.discord.gg/ZgnZf67Rtwitch.tv/thatjamesguy01---------------------------------------------------------------------------- Music Provided By Bass Rebels https://www.youtube.com/c/BassRebels----------------------------------------------------------------------------#Guide #HOI4 #LaResistance00:00 - Intro00:47 - Focus Order00:05:22 - PP Spends00:08:25 - Tech Order00:10:20 - Construction Order + Espionage00:14:20 - Production and Unit Placement Dont forget to research SPA and TD for the T-34. These are meant to be cost-efficient, after all. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? Here is my post, can u please help ? As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. My main inf are 30 width pure inf with log, eng, and rec. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. Guns are handed it in order of tech level then in alphabetical order. Sorry bro no offense, but tommykay is a bot at the game and is stuck in 2018. if u wanna know how to actually play the game watch dankus on twitch or join hyperion/homers/emeralds and ask them how to play. Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. All trademarks are property of their respective owners in the US and other countries. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. But generally you'll want to do guns over anything else. War Economy16. Begginers to. Arise children of the Fatherland! Variants: Mot/mech/amtrac has already been discussed. Kristy Ironside, "A Full-Value Ruble: The Promise of Prosperity in the Postwar Soviet Union" (Harvard UP, 2021) (Podcast Episode) Parents Guide and Certifications from around the world. So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. 1 mo. Here is a selection of ten games releasing in March 2023 that we think you should be looking out for. Movies. Press J to jump to the feed. These rules will help your game run smoother and increase your chances onto securing world domination. First off, the tanks: Now the probably most important variant, Fighter II: If you still have air XP left, upgrade your CAS: The Great Purge is National Focus that you have to pick in order to avoid a Civil War. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. Yeah, that would be good. Valve Corporation. How do you get so much army exp so early on? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Perhaps give a go on a playthrough and see how it goes. I used to play games mainly in Germany, France and Japan. Well, thats my military tactic in a concise nutshell. If you will be fighting in strongly contested air, or no air at all, just swap a tank out for two of these and upgrade their gun 2 times so they have 56 air attack each. With tanks, start the BT-7 (Light tank II) before you accept the German tank treaty. The-Greatest-British-Union-Of United-States-Under-The-Empire. And welcome to a new Hearts of Iron 4 Dev Diary! Stacie Passon and Ryan McFaul also directed episodes.. Production, release. The heavy tanks came later than I like because AI Germany doesn't do Tank Treaty 3rd focus and tank production ramped up about a year later than it would have to in multiplayer. Special thanks to KLS, Lee and Grant who had helped me with tips and Funagor for creating the Excel sheet and Pentax for creating PFW. 13/7 is usually solid - it forces your enemy to care about piercing but has decent HP:IC ratios. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. Would go a long way towards fixing things. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. Stalin's Severed Right Hand It will go into great detail and teach you many things about the game, the USSR in specific. First off, some rules and things you need to know about the meta for the USSR right now: It is pretty much common knowledge now that Collectivist Propaganda is the only reasonable tree you should go down. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. HOI4 Soviet Union Guide time. In today's video I'm sharing with you my strategy for beating Germany. So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? People complain that Germany is OP in the current meta and unbeatable late game. Engineers, logistics, maybe support AT if you have the techs. Ive given you the order in which you should pick them for the first couple ones. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. Required fields are marked *, You may use these HTML tags and attributes:

. 2017-12-20 17: . To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. YOU SWITCHED FROM BAD COMMUNISM TO VERY BAD COMMUNISM, 15) GO DOWN TO THE FOCUS "AUTONOMOUS SOVIET REPUBLICS". Prioritize converting mils to civs, convert maybe around 8-16 mils to civs to increase building. The Comprehensive Division Template Guide, Part 4/5: Tank Templates - Intro- Welcome to the fourth installment of my division template guide! All trademarks are property of their respective owners in the US and other countries. Just to check are you playing as the Soviet Union? This eventually got poured into doctrines, templates, and variants. Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains). Medium SPG is not recommended, since it barely has more attack/width than a normal medium tank, but lspg is cheap enough to have some merit - especially if you start out with a lot. starts? You want to keep Kalinin and you absolutely dont need Khrushcev. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish. GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions. For a love of Blitzkrieg. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. Contents 1 Geography 2 Events Of those factories, only 76 are civs and you have no trade. Tried yesterday with bunkers lvl 5 and they breached it in a few months. New comments cannot be posted and votes cannot be cast. I usually use them in separate divisions, though, like you'll see in template 4.3. Summarized;Supply now is super super importantAir superiority too so your troops don't shrivel and be hungryThe war is all about supply basically. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. I guess just pretend they're marines - again, assuming you went SF, which for any marine-producing country I'd recommend. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA.

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