stardew valley expanded wiki

Two optional farms are also available, Grandpa's Farm and Immersive Farm 2, a new version of the Immersive Farm 2 mod. Fixed a bug where Sophia didn't return home after running errands during marriage. Fixed an issue where two meteorites sometimes stacked on top of each other on Grandpa's Farm. The desert is now compatible with the extended minecarts mod. Fixed an issue where debris spawned in out of bound areas on Grandpa's Farm. Upload your farm map (upload.farm) Edited Robin's letter she sends to players where she aplogizes for making fun of the cottage in the vanilla intro (IF2R). Fixed an issue where grass could spawn adjacent to the player farmhouse on Grandpa's Farm, causing minor glitches. Fixed an issue where NPCs visited the island resort on Community Day. Changed how players enter and leave the lost woods (not the secret forest with the stump farming). Fixed an issue where static plants in the IF2R greenhouse would clip into fruit trees. Fixed an issue where players couldn't warp to and from Town East. Yep. Added a temporary solution to players getting stuck when warping home from the island when playing on GF. In addition, the day after earning "Gofer", Lewis will send data-sort-value="500">500g in the mail. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Overhauled the mountain minecart configuration. This will prevent some installation issues many players are experiencing. The smaller desert configuration had incorrect tilesheet orders. Who knows what it's for. 10-16-2020: Fixed an issue where fall leaves rendered during winter. Stardew Valley ExpandedSVE FlashShifter NPC SVE ModDrop Nexus Mods Grandpa's Farm 2 Immersive Farm 2 the Nexus ModsSVEModDropSVE 1.5SVE1.11.6 Rebalanced weapon damage across the board. Fixed a tile on IF2R that would prevent players tilling it in. CJB cheats will need to be installed to get materials back. Needs this for the Character Lance to be in your game. Rewrote parts of Sebastian's mature event. Victor now plays arcade games in the saloon on Fridays. Added location messages to the edge of Shearwater Bridge, notifying players they can install Grampleton Fields to continue exploring east of Stardew Valley. Completing the volcano dungeon is now a requirement to unlock the badlands instead of Qi's Skull Cavern challenge. Fixed an issue where players clipped into the Wizard's bed. Fixed a parsing bug in Clint's boulder removal event. Find 100 each of red, orange, yellow, green, blue, and purple items. Cash in the Omni geodes to finish the museum and skip the statue. Nerfed the quarry on IF2R due to requests. Fixed typos in locational messages and dialogue. https://stardewvalleywiki.com/mediawiki/index.php?title=Stardew_Valley_Wiki&oldid=145834, Creative Commons Attribution-NonCommercial-ShareAlike. Made several changes to Kent's mature 10 heart event dialogue. I have an idea. !! Visit Fandom's Community Central! Fixed an issue where players couldn't trigger Abigail's 14 heart event. Immersive Farm 2 Remastered (IF2R) player warnings if updating to 1.11 !!! You found a note that reads, "Someone is waiting for you on level 100 in the, Mr. Qi awards the player with "iridium snake milk", which permanently increases. IF2R will now only load the bus stop and farmcave maps on the standard farm map. Redesigned the Aurora Vineyard interior and Clint's house interior. Fixed an issue where Secret Note #18 still wasn't obtainable (look near the Oasis by the water). I want to experiment with tropical cooking, but it's hard to find any ingredients. Fixed an issue where Robin's AC unit wasn't animated during summer. Fixed a bug where Lewis would walk through Willy at the SDV fair. I positioned Puji on the map in Stardew Valley Expanded, it is obvious that the same tiles in vanilla edition might be occupied, unreachable or non-existent. Removed the question fork in Victor's 10 heart event. Fixed an issue where two tiles near the northern IF2R waterfall couldn't be walked on. Organized the SVE TMXL folder structure and references in the content.json. Fixed an issue where SVE craftables weren't placed correctly on the winter tilesheet. Fixed an issue where some players couldn't enter the adventurer guild. 09-29-2020: Added an event where Marlon enters the sewers (about 20 seconds long). Changed the directory of the SVE tilesheets, allowing other modders to modify them. Redesigned the Jenkins' Residence exterior. Added a quick event for Lewis outlining Community Day. Added an extra required item for Emily's special order. Fixed an issue where players couldn't access the Grampleton Fields railroad station or walk back to the Stardew Valley railroad station. like a creep, despite players completing the community center. Redesigned areas in Marnie's house, Joja Mart, Saloon, and Pelican Town. You found another note in the sand dragon's eye. Changed Claire's 'out of work' event requirement (4 hearts > 1 heart). Changed the wording on some locational messages. Fixed several miscellaneous syntax errors. Fixed an issue where the Grampleton Orange Chicken dish had incorrect data. Summit Reborn is no longer a required mod. Fixed a hard crash with Abigail's 14 heart event. I seek an extremely rare and powerful goop, known as 'ectoplasm'. Nerfed the Rapier's maximum damage and critical rate. There could be valuable minerals inside, but. Added reaction dialogue for NPCs in Claire's 14 heart event. Added due to requests. Players can join the fight on the desert battlefield against hordes of monsters, some corrupted by dark magic Defend Castle Village! Improved animations and pacing in many events. Fixed an issue where a First Slash adventurer's top half was removed by a Community Day map patch in the Adventurer Guild. This allows the player spouse to join in on the fun and gives access to buildings/activities. Fixed a bug where the TV told players the incorrect start time for community center day festival. please do not ask me for help with installing SVE! The SDV Expanded SAAT pack which holds the custom music, and so on. There's a lot of trash in the water. Fixed an issue where Lance didn't attend the halloween festivals on even years when married to the player. Added "Lower Profit Margins" as a configurable addition (default = false). Added a new halloween maze that rotates every even year (2, 4, 6). Fixed an issue where Kent and Susan overlapped at the summit. Fixed an issue where forage spawned in an out of bound area on IF2R. But the valley seems full of opportunity. Fixed a bug where players couldn't purchase the ??? Fixed an issue where extra layers weren't displaying in the saloon. This will prevent issues players experienced when updating SVE. Adjusted the prices of several items in several shops. Disabled Marlon's 8 heart and Kent's mature 10 heart events. : https://www.patreon.com/StardewValleyExpanded, Blue Moon Vineyard's owner: Sophia - a new female marriage candidate, The Joja customer service representative: Morris, Stardew Valley's Adventurer Guild leader: Marlon, - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Olivia's, Susan's, and Sophia's quests now have conditions before they can show up on the special orders board. Fixed an issue where players could start the farm expansion quest without playing on Grandpa's Farm. Martin sold fall seeds during summer at JojaMart. Added explanations for the IF2R configurations, located on the descriptions page. Buildings cost more gold and require more resources to construct. Changed "Lost Woods" namespace to "Junimo Woods" and added a new shop. You encountered a suspicious looking figure by the bus stop. Fixed an issue where players had trouble getting Morgan into the game if they were married to the Wizard. Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence. Villagers now commune at the community center on the 22nd of every season after completion - comes with an overhauled interior. Completing all house upgrades has been removed as a requirement to start the Grandpa's Shed quest line. Added Grampleton Fields, expansive farmable plains east of Shearwater Bridge, as a miscellaneous download. Removed Marlon's Crimson Badlands introduction event and added Camilla's forest west event to the cut content section. Players must Install the SVE edition of NPC Map Locations. If players don't do this, the railroad and summit maps will not load because Content Patcher is attempting to patch the same map twice. IF2R will be disabled if Grandpa's Farm is installed. However, the allotted time for a special order decreases every day regardless of whether it has been accepted by the player or not. Fixed an issue where Scarlett's icon on the world map was cut off. (I just finished all of Victor's schedules and dialogue. Radioactive Bass, Void Eel, and Butterfish pond colors will now change. Fixed an issue where players could obtain multiple golden keys. Patches a minecart at the vanilla mine entrance location, allowing players to get to the mines faster. Added tile data to Willy's barrel, allowing players to complete his quest. Fixed an issue where Lewis's special order (Grandpa's Farm quest) had a time limit. Increased forage spawns at the western part of the Cindersap Forest by 25%. Fixed miscellaneous glitched tiles and strings in several maps. Changed an interactable "area" on a certain "map". and Victor is the sweetest ever. Fixed an issue where Jas didn't sleep in her bed. EDIT: Hot fixed a hard crash when players got close to the Joja mart. Wizard could be found outside his tower before players saw the Junimo note event. Added "Mist Effect" configurations (default = "true") for Stardew Valley Expanded (SVE), Grandpa's Farm (GF), and Immersive Farm 2 Remastered (IF2R). The event is triggered during sunny weather, from 6:00am to 11:50am. Willy now visits Shearwater Bridge after closing his shop on Thursdays. Fixed a bug where Alesia had a double in the Adventurer Guild. Buffed hammer damage, knock back, and defense buff. Fixed an issue where players could walk out of bounds in town east. This addition is unfortunately not compatible with Teh's Fishing Overhaul mod. Victor no longer confronts the player if they're dating Olivia when dating him. Adjusted Marlon's schedule accordingly. Made more SVE tilesheets targetable by other modders. Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. Removed hardcoded bushes along the animal fence area on IF2R so players can more easily configure it. Void recipes now require 5 hearts of friendship from Krobus. Added a quest line for Grandpa's Shed, triggered after players have purchased all house upgrades. Important for NPCs who live far away Added a new character named "Lance", an adventurer hailing from the First Slash guild. Fixed an issue where farmhands couldn't access the adventurer guild. Fixed an issue where there was a feint glowing tile in front of the farm cave on Grandpa's Farm. Added three new maps: Crimson Badlands, Desert Railway, and ???. Fixed an issue where shearwater bridge was locked off permanently if players divorced Victor during the bridge renovation. Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. To fulfill Pierre's Prime Produce special order, you must harvest 25 gold-quality vegetables and you must place 25 gold-quality vegetables in Pierre's special bin. Added three foragables called "Void Soul", "Swirl Stone", and "Dewdrop Berry". Dirt field, cherry blossom, and fence removal configs no longer need to be false for the sandbox layout to take effect. Grammar and style checked SVE 12 heart events. Fixed an issue where extra layers in Pelican Town and Grandpa's Farm weren't correctly drawn with time change patches. 10-16-2020: Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching. 10-19-2020: Fixed an issue where Emily's bird clipped into the wardrobe in her room. (Uploaded a quick hot fix for the IF2R horse warp issue). This is a temporary fix. The table below indicates maximum timeframes. Added seven new fish found at shearwater bridge, ocean, and ???. Added a fishing spot at the Crimson Badlands. Added SVE characters to the 'main' festival events. Fixed an issue where Lance's resort dialogue window instantly closed out. Adjusted the beach warp to Blue Moon Vineyard. Fixed an issue where landmarks on the island reverted to destroyed states. Recolored the flowerbed and outside table in the IF2R backyard. Fixed an issue where some adventurer guild guests weren't properly placed behind Marlon's shop counter. cut scene. Fixed an issue where old SVE advertisement mail caused a mail icon to appear over the mailbox, but presented no actual mail. Note that a villager will never ask a player to slay a monster they do not have access to yet. Added tree shadows to the two static pine trees by the waterfall on Grandpa's Farm. Added 20 new lines of dialogue for Gil, which are dependent on monster eradication goals and mine progress. Fixed an issue where the Dewdrop Berry's namespace was replaced with its item description. You found a strange looking key in the bottom of the mines. Removed the 'Grampleton Fields' sign from shearwater bridge to avoid player confusion. Simplified and streamlined Grampleton Fields installation. Grandpa's Shed questline has been rewritten. Fixed an issue where Lance was missing movie theater dialogue if married to the player. Fixed an issue where Claire's 12 heart and Olivia's 8 heart event froze the game. Fixed an issue where water wasn't correctly displayed in Deep Cave on IF2R. She is a marriage candidate! Added 14 heart events for Sophia, Olivia, and Victor. Simply entering the building upon removing the gated debris is now the only requirement. Fixed an issue where Lance had incorrect movie film reaction IDs. Slightly buffed forage spawns at the summit. 09-16-2020: Fixed a bug where snow and leaves wouldn't display on outdoor objects. Increased the rarity of Four Leaf Clovers. Fixed an issue where the IF2R greenhouse left glitched tiles when moved by players. It's an amazing mod for Stardew Valley players to sink their teeth . Removed the configuration files from the SVE download, which overwrote players configurations when updating. Fixed an issue where Claire didn't attend aerobics class during her marriage schedule if players hadn't yet constructed the theater. Items stored in inventory or chests will not work. Fixed an issue where trees and debris could spawn behind Marnie's Shed on Grandpa's Farm. Buffed a certain "hidden" forage location. Fixed a bug where Jas and Vincent got stuck during the flower festival. In addition to quests posted on the "Help Wanted" board, there are several Story Quests unlocked during gameplay. There's no effect if players have already completed them. Increased fiddlehead fern spawn chances in the Secret Woods during the summer season. Default = "false". Spawns increase as years go by, with more rare minerals. Players won't be placed in the path of the signpost. Fixed an issue where forage on rare occasions spawned in out of bound areas at the summit. Log in to view your list of favourite games. Fixed an issue where Andy mentioned Joja mart in his 4 heart event after Community Center completion. Score 50,000 points in Junimo Kart endless mode. Fixed an issue where Victor was facing the wrong way in a couple festivals. 's house when patched. 10-19-2020: Fixed an issue where Sandy was not present in the Oasis shop on the Android platform. Victor's, Andy's, and Olivia's daily dialogues have received major polish. Added Winter Star festival dialogue for Morris. Added new monsters found at Crimson Badlands. Fixed an issue where the '?' Added another Joja employee in the Joja department store. It seems that the mine elevator is still functional. Fixed an issue where the game would close out due to a "stack overflow exception" when players completed the community center and went to sleep. Altered the desert pillars to match canon. Fixed an issue where Morris didn't offer players the option to purchase Aurora Vineyard if Grandpa's Farm was installed, but wasn't being played on. Fixed a bug where the ice festival displayed spring tiles. These characters have limited schedules and dialogue. Shearwater Bridge's design has been changed to a large stone bridge. Crafting most objects require different resources and more of them. Changed and added many lines of dialogue. Fixed an issue where the fence patch couldn't be toggled off when using a recolor. Players couldn't place buildings on certain tiles on IF2R when using the "Sandbox" layout. Grammar and style checked the SVE Nexus descriptions page. Fixed an issue where the Aerobics music cue in Olivia's 12 heart event didn't loop. Gave Lance a birthday, but it's hidden on the calendar unless married. This means that it is impossible to complete this quest without either reaching fishing level 10 or getting there temporarily via Buffs, as that is the level requirement necessary to hook a Legend II, as with the original Legend. Fixed a bug where players got stuck in the Wizard's 2 heart event. Added a heavy debris configuration for Grandpa's Farm. Added a "map unlocks" guide - located in the optional download. Fixed an issue where players glitched into a wall in the Jenkin's Residence when jumping off a chair. Added a town shortcut near the IF2R shed. I have an idea for a new style of bed, but I'll need 80 hardwood to make it happen. Fixed an issue where trees couldn't be planted on specific tiles on IF2R. Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline. It's recommended players with pre-existing saves to use Reset Terrain Features to reset bushes in the woods. Corrected and added map property Lua warps to the forest, backwoods, and bus stop tbin files. Made many dialogue changes in these two events. Fixed an issue where the player would get stuck during Harvey's five heart event. 10-18-2020: Fixed an issue where adding a false dependency for ATDSV caused a circular dependency issue, preventing SVE from loading (sorry about that). Added a new section and graphic to the descriptions page titled "Configurations". They can use Prismatic Shards that have been previously obtained. Please see the credits section on the bottom of the page! Fixed an issue where Apples was missing summit dialogue. More cave golems now spawn in the Highland Caverns if players completed Krobus' 10 heart questline. Pobierz i wypakuj jako pierwsze przed spolszczeniem SVE. Added pine tree shadows at the Adventurer's Summit. Fixed an issue where NPCs couldn't leave Forest West. 's 10 heart event. Removed "(What should I say?)" Fixed an issue where the remove fence configuration on GF didn't completely remove the southern fence. Nerfed void eel spawn rate (20% > 10%) and sell price (1,250g > 1,050g). Fixed some tiles on the IF2R sandbox layout. Added six new characters: Claire, Alesia, Isaac, Camilla, Dusty and ???. Fixed an issue where Olivia gave the player wine when dehydrated. Fixed a bug where farmhands couldn't access the Shrine of Illusions. Fixed an issue where if playing on IF2R and using the sandbox configuration, Grandpa's refurbished Shed glitched several back layer tiles. Original character design for Andy, Olivia, Victor and Susan by Hopewashere. Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. She now has a chance of visiting Ginger Island Resort once unlocked.

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